Inside the Fallout Universe, Gaming’s Most Surprising Television Success

The post-apocalyptic TV show is back to Prime Video, and it's safe to say that audiences were delightfully shocked by the caliber of its first season. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it effectively portrayed different facets of the gamer's journey.

There was vault-dweller Lucy, attempting to uphold her morals and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts challenging his faction's dogma and unleashes a lot of havoc in robotic power armour; and the Ghoul, a fan-favorite figure who has entirely abandoned any sense of morality out in the contaminated wastes.

Building Anticipation for the Second Season

The show's first season conclusion revealed key information about who helped cause the global annihilation that condemned a population in underground vaults for centuries. It also raised numerous mysteries unresolved for the second season – and, on this occasion, anticipations are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators.

“Going into the first season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We’re over the moon with the response to the show, so now people are arriving with more enthusiasm and new expectations.”

The Mojave Beckons for the Next Installment

The new season is located in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was a bit broken at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”

In the show's timeline, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators indicate that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its creators insisted on real props and sets were constructed, reflecting the makeshift nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to appear as if it’s authentic.”

Actually, pretty much everything you see on-screen is practical, including the infamously terrifying irradiated monsters known as the apex predators. In the show, they are brought to life with puppets, and were apparently pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is developed by skilled directors who are also passionate gamers, in collaboration with the original creators behind the franchise. This common understanding for the universe is clear in the end result.

The second season is being released on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This approach will create a altered audience reaction, something the creators themselves are eager to witness.

“It delves deeper, it’s bigger, it’s wittier, it has a lot of surprises,” promises the game director. “I’m looking forward to seeing what people think.”

Benjamin Wilson
Benjamin Wilson

Cloud architect and tech writer with over a decade of experience in enterprise cloud solutions and digital innovation.